Veröffentlichung: Special Issue "Beyond Play"
21. Juli 2026
gamevironments Special Issue „Beyond Play“ ist da! Acht Beiträge zu Genre, Neurodivergenz, feministischer Spielkultur, Streaming, YouTube-Videos und digitaler Diplomatie – Gaming neu gedacht. Unter anderem mit einer Einleitung zum Thema „Beyond Play. Towards a Non-Gaming-Centric Gaming Research“ von ZeMKI-Mitgliedern Christian Schwarzenegger, Kerstin Radde-Antweiler, Karsten D. Wolf.
Einleitung
Beyond Play. Towards a Non-Gaming-Centric Gaming Research
by Christian Schwarzenegger, Kerstin Radde-Antweiler and Karsten D. Wolf, 1
Artikel
Genre as Gamevironment: Epistemic Genres Beyond Play
by Alexander Hurezeanu, Mark Nunes, Pamela Maria Schmidt and S. Heeg, 18
Video Games as Neoliberal Therapeutic Techno-Solutions: The Transformative Power of Digital Ludic Wellness Services for Neurodivergence
by Deanna Holroyd and Holly Parker, 48
Belongingness and Resistance in Platformed Play: Feminist Agency among Female Gamers in China
by Weijie Huang, Payal Arora and Mara Yerkes, 96
Asymmetries and Limits in the Transformative Power of Video Games for Women
by Katharine Sarikakis, Ayça Becerir, Oleksandra Gudkova and Lisa Baumgartner, 146
Gaming Streamers as Intermediaries: A Multi-Level Intermediation Framework across Self, Community, and Platformised Industry
by Antonia Wurm, Paula Nitschke and Jeffrey Wimmer, 187
Capturing Play Beyond the Game. A Category System for Game-Related YouTube Videos
by Martin Roth and Vincenzo Idone Cassone, 223
Harnessing the Soft Power of Videogames in Digital Diplomacy
by Amanda Rodriguez Espinola, 264
Reviews
Review of Tom van Nuenen’s Traveling Through Video Games (2024)
by Anika Y. C. C. Falkenberg, 299
