
Lab Media & Education
The lab “Media and Education” researches educational processes in a deeply mediatised society.
Research focuses on
(a) Actor-centred analysis of audiovisual educational spaces such as YouTube and TikTok,
(b) the didactic and filmic analysis of explanatory videos and tutorials,
(c) the reconstruction of communicative figurations of informal learning, especially in the context of digital gaming,
(d) educational and pedagogical aspects of Gamevironments,
(e) the didactic design of digital learning and teaching environments with special consideration of active learning,
(f) sustainable development of open source software for teaching-learning processes,
(g) improving the learning and teaching experience of teaching-learning software (LX/TX),
(h) AI-based, highly informative feedback generation,
(i) critical educational software and code studies,
(j) and digital cognitive diagnostic modeling.

ZeMKI members at the ECREA Digital Games Research Section Symposium
23. September 2025

The OpenQDA team announces the release of version 1.0.3
23. September 2025

ZeMKI researchers discuss the influence of video games on society in new RiffReporter article
1. September 2025

Karsten Wolf on games and education
19. August 2025

ZeMKI Summer Party 2025
- Datum: 2. July 2025
- Location: Bremen
3. July 2025

Joyojeet Pal as ZeMKI Fellow in Bremen
2. July 2025

University:Future Festival 2025 – AI-Based Explainable Feedback in Higher Education
Lisanne Heilmann and Karsten D. Wolf from the Lab ‘Media & Education’ gave a talk on ‘Rubric-Based Explainable Feedback with AI-Assistance’ at this year’s University:Future Festival 2025 at the AI-Stage in Graz, Austria. In the talk, they present a workflow-based approach to using different AI and ML models to analyse multimodal submissions by students. The (…)
18. June 2025

Reminder: Call for Paper for special issue on "Beyond Play"
21. May 2025