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CARD

Second meeting of the international research network CARD in Bremen: Experts discuss religion and digitalization

The interdisciplinary research network CARD (Conceptualizing Agency, Religion and Digitalization) is holding its second working meeting at the University of Bremen from May 4th to May 6th. The focus of the event is the discussion of the first chapters of a planned handbook that will scientifically examine the complex interrelationships between agency, religion, and digital transformation processes.

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Panel discussion: Does politics belong in video games?

ZeMKI member Kerstin Radde-Antweiler will participate in a panel discussion on the topic "Does Politics Belong in Video Games? Games have long since become more than just a pastime. They tell stories, build worlds – and in doing so, sometimes convey values." on the ARD MixTalk program on March 4th at 8:30 pm.

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These are the ZeMKI Visiting Research Fellows of 2026

For 2026, the ZeMKI Steering Committee has selected seven international visiting scholars as part of the Visiting Research Fellowship program. Each fellow will spend at least four weeks collaborating with selected ZeMKI Labs.

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Kerstin Radde-Antweiler in an interview with up2date

ZeMKI member Kerstin Radde Antweiler was interviewed by up2date, the online magazine of the University of Bremen. The interview discussed the relevance of video games to society. Whether serious games, environmental games, or first-person shooters: they all offer insights into human values. They promote violence, incite aggression, or are simply a waste of time: this is how video games are often portrayed. But this perspective is outdated, as religious and media studies scholar Kerstin Radde-Antweiler demonstrates.

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WorkingPaper_55

New ZeMKI Working Paper No. 55 published

The new ZeMKI working paper by authors Kerstin Radde-Antweiler, Solange Lefebvre, and Gladys Ganiel, entitled “The Changing Role of Religion in Societies Emerging from Covid-19. Research Project Methodology,” is now available.

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CfP gamevironments: Special Issue 2027

BEDROOM JOURNALISTS? ZINES AND EARLY PLAYER CULTURES  In the 1980s and 1990s, for many computer game enthusiasts, the dream of a job in the games industry often began in their bedrooms: some created their first games on the C64 or Atari, while others wanted to write about games and literally put together their own gaming magazines. However, not much is known about these so-called zines.