Lab Media & Education
The lab “Media and Education” researches educational processes in a deeply mediatised society.
Research focuses on
(a) Actor-centred analysis of audiovisual educational spaces such as YouTube and TikTok,
(b) the didactic and filmic analysis of explanatory videos and tutorials,
(c) the reconstruction of communicative figurations of informal learning, especially in the context of digital gaming,
(d) educational and pedagogical aspects of Gamevironments,
(e) the didactic design of digital learning and teaching environments with special consideration of active learning,
(f) sustainable development of open source software for teaching-learning processes,
(g) improving the learning and teaching experience of teaching-learning software (LX/TX),
(h) AI-based, highly informative feedback generation,
(i) critical educational software and code studies,
(j) and digital cognitive diagnostic modeling.
ZeMKI Research Day 2026: Discussion on current projects from eleven labs
10. July 2026
ZeMKI Summer Party 2026: Conversations lasting late into the night
10. July 2026
CfP: gamevironments Research Day 2026
22. June 2026
Lecture: Communicative AI in Schools at the Open Campus 2026
The Use of Communicative AI: Between Educational Opportunities and Risks for Learning Bremen, June 13, 2026 – At the University of Bremen’s Open Campus 2026, Prof. Dr. Karsten D. Wolf from the Lab Media & Education at the ZeMKI (Center for Media, Communication and Information Research) presented a comprehensive scientific analysis of the impact of (…)
15. June 2026
ZeMKI at Open Campus 2026
13. June 2026
Priyanka Pereira is the new ZeMKI member – Welcome!
11. June 2026
Second meeting of the international research network CARD in Bremen: Experts discuss religion and digitalization
5. May 2026
New Board Members for the Gaming Journal gamevironments: ZeMKI Strengthens International Research Network
29. April 2026
