Lab Media Change and Long-Term Transformation Processes
Media emerge, change, and disappear – yet often in ways quite different from what their contemporaries expect. The lab investigates how media communication and its conditions change over long time spans and what these processes mean for society, public spheres, and culture. In doing so, it connects perspectives from communication and media history with the analysis of present and future transformations. At its core are questions that look beyond the horizon of the merely new: How do past media experiences shape the way people navigate current disruptions? What futures become imaginable in times of deep mediatisation – and which alternatives are lost along the way? How do people develop personal orientations toward the credibility of different information sources, and how do these orientations shift in the course of media change?
Research is organised around two pillars: Media change and alternative realities asks how alternative interpretations of reality take shape through media and become socially consequential – between pro-democratic dissent and anti-democratic radicalisation, from social trigger issues to collapse and future imaginaries. Media change and digital gaming explores game cultures as spaces of communication, memory, and transformation, and contributes to building the research focus on Digital Gaming Research at ZeMKI.
Methodologically, the lab primarily works with qualitative-interpretive approaches and historical-comparative methods. The lab also holds responsibility for the collections of the Deutsche Presseforschung (German Press Research) at the University of Bremen.
Annual Conference of the DGPuK's Media Sports and Sports Communication Section at Kiel University of Applied Sciences
29. September 2026
Dr. Patryk Wasiak (Institute of History of the Polish Academy of Sciences, Poland) History of Software User Interfaces as Digital Media Infrastructure
- Datum: 11. November 2026
- Location: 28359 Bremen, DE
Abstract: My lecture presents key points in the historical evolution of software user interfaces (UIs) and their role in the relationships between users, designers, machines, and economic and social systems. I argue that UIs serve as critical visual technologies that mediate interactions between users and computers. I outline the history of UIs, from early home (…)
28. September 2026
On the Use of Alternative Information Channels – A Conversation with Christian Schwarzenegger in the Weser-Kurier
21. September 2026
New Article by Christian Schwarzenegger: "In Search of Emotional Comfort Zones"
15. September 2026
New Publication by Christian Schwarzenegger in "Neue Publikation von Christian Schwarzenegger in "Handbuch Medienwirkungsforschung"
15. September 2026
Gamevironments Research Day: New Submission Deadline 30.09.
15. September 2026
ZeMKI at ECREA 2026 in Brno
3. September 2026
Videogames, a Leading Cultural Medium of Our Time — An Interview with Christian Schwarzenegger
28. August 2026
