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Projekt
Informed by Influencers (INDI): Eine Frau schaut auf ihr Smartphone // A woman looks at her smartphone
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INDI - INFORMED BY INFLUENCERS

The project Informed by Influencers (INDI) focusses on the way in which knowledge relevant to climate change is disseminated and consumed on social networks. The aim is to determine the proportion of social media posts on this topic and to examine the behaviour of users. In short, we want to answer the question of the (…)

Projekt
REMIT logo
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Reignite Multilateralism via Technology (REMIT)

The four-year EU Horizon Europe project REMIT (Reignite Multilateralism via Technology) creates policy-relevant knowledge on how technologies are governed globally. It further develops academic insights aimed to enable greater international cooperation on technology governance, specifically multilateral governance pathways. The scope of the project is broad, including the governance of technologies such as AI, blockchain, Internet (…)

Projekt
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Communicative Figurations of Informal Learning in Digital Gaming (CoFi ILDG)

With the rise of participatory media over the past decades, a ‘new culture of learning’ (Gee 2008; Thomas and Brown 2011) has been described, in which people develop expertise in domains outside formal education, vocational training or structured apprenticeships. Ito et al. (2009: 17) coined the term ‘geeking out’ for media-rich informal learning processes, in (…)

Projekt
Datanord_Lisa-Jungmann_Universität Bremen
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We The (Social) Media: Social Media by and for social Movements

Funding institution: BMBF – Federal Ministry of Education and Research The aim of We The (Social) Media (WTSM) is to understand how members of social movements use social networks. This is important because millions of people use social networks to communicate, inform themselves and get in touch with each other. Social networks make it possible (…)

Projekt
MINT-LFB-Labs_transparent-w
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MINT-Digital-Labs

Funding institution: BMBF – Federal Ministry of Education and Research Project duration: 2023-2026 Collaborative project for the utilization of STEM student laboratories for teacher training Student laboratories have proven to be enormously beneficial for motivation, especially interest, in the sense of subject-related motivation, in STEM topics and working methods. In addition, they were able to (…)

Projekt
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Community Formation in Digital Games

Post-Doc Project Much research in game studies has focused on game communities and their effects on people and society. But with this project I argue that we need a better theoretical grounding for how game communities form, and how they are then negotiated and maintained. What are the forces, influences and affordances that shape this (…)

Projekt
gim4o
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molo.news: Research Network Tests Bremen News App

Following a successful test operation in Bremen, researchers are investigating how the news and information app molo.news can be made available throughout Germany. The German Federal Ministry of Education and Research (BMBF) is providing 1.5 million euros of funding for the project.