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Projekt
cropped-recov19-1
    Active

ReCov19 - The Changing Role of Religion in Societies Emerging from Covid-19

German Team: Prof. Dr. Kerstin Radde-Antweiler, Dr. Hannah Grünenthal International Team: Dr. Gladys Ganiel (Queen’s University Belfast), Prof. Dr. Solange Lefebvre (University of Montréal), Prof. Dr. Slawomir Mandes (University of Warsaw), Dr. Caoimhe Ni Dhonaill (Queens University Belfast, Mathieu Colin (Montréal), Denitsa Tsvetkova (University of Montréal), Dr. Marta Kolodziejska (University of Warsaw), Dr. Katarzyna Sienicka (…)

Projekt
    Completed

Research field esports – Negotiating the notion of the nation and discussing value formations

Postdoc project Video game cultures are central parts of contemporary societies. In addition to economic interests, due to the economic significance of the video game industry, this also involves socio-cultural and political discourses. Video games and video game cultures can be understood as expressions of globalized media cultures. However, they also have to be perceived (…)

Projekt
CCAJ_02
    Completed

Exploring Cinéma, cent ans de jeunesse

The research and evaluation of long-term film-aesthetic educational processes Team: Dr. Bettina Henzler Funding: EU (Erasmus+) From 2022 to 2024, the University of Bremen has been a partner in the international film education project Le cinéma, cent ans de jeunesse, funded by the European Union within the framework of Erasmus+. The focus is on a (…)

Projekt
csm_dave-photoz-BDIFIT1ILDs-unsplash_5e58b38faf
    Completed

Gaming the Nation. An intersectional approach to nation, identity and gaming

The research project deals with the multiple entanglements of gaming and constructions of national identity by linking two research perspectives that are often perceived as contrary to each other - media aesthetics and communication studies. Particular attention is paid to the question of the extent to which concepts of national identity not only formulate "the own", but also "the other" in contrast to it, in order to find out to what extent constructions of nation within games can possibly transmit or even consolidate social inequalities in times of profound mediatization.
Projekt
624d6d9e242bc_Projekte_big

    Political Polarization and individualized online Information Environments: A longitudinal Tracking Study (POLTRACK)

    Project management: Dr. Lisa Merten, Prof. Cornelius Puschmann, Prof. Sebastian Stier and Prof. Katrin Weller Project collaboration: Helena Rauxloh Funding: Leibniz Association The online information environment offers citizens a wealth of news and other content that is relevant to political opinion formation and varies considerably in terms of journalistic quality and political extremity. Politicians, journalists (…)

    Projekt
    inf_wesis
      Completed

    Sub-Project INF: Further Development of the Global Welfare State Information System (WeSIS), eScience Services and Research Data Management

    Project management: Prof. Dr. Andreas Breiter Funding institution: DFG – German Research Foundation The information infrastructure project (INF project) “Advancing the Global Welfare State Information System (WeSIS), eScience Services and Research Data Management” has four main objectives: (1) to further develop the Global Welfare State Information System and open WeSIS to the scientific community; (2) to (…)

    Projekt
    iStock-1411957789_Arkadiusz Warguła
      Completed

    Alternative Media - Alternative Public Spheres - Alternative Realities? Users and usage patterns of system-critical alternative media and their significance in the media repertoire over time

    The project researches the users of system-critical alternative media and their usage patterns over time. Alternative media critical of the system are strongly associated with the spread of misinformation, conspiracy myths and populist agitation and the risk of social polarization and even radicalization. However, they can also form important arenas for counter-publicity and legitimate social (…)

    Projekt
    DFG-Netzwerk Online-Protest
      Active

    DFG Network "Potentials and Challenges of Computational Communication Science Using the Example of Online Protest"

    The network is a DFG-funded association of a total of 18 renowned communication researchers working in the research field of CCS. The DFG will fund the network for three years from December 2021 with a total of around 120,000 euros. A total of 7 network meetings are planned, to some of which other researchers will (…)