Research Projects (3) previous 12345…9 next Active Platform Governance Survey: A Global Study of Public Attitudes Towards Content Moderation Head: Dr. Dennis Redeker Funding: Swiss Federal Office at Communications (OFCOM) Social media platforms such as Facebook, X and TikTok are the “new governors” (Klonick) or “custodians” (Gillespie) of the Internet. The way in which they moderate global online communication has an impact on the communication practices of billions of people and can determine the (…) Duration: 2022 – 2024Project lead: Dr. Dennis Redecker Lab Platform Governance, Media, and Technology Active ReCov19 - The Changing Role of Religion in Societies Emerging from Covid-19 German Team: Prof. Dr. Kerstin Radde-Antweiler, Dr. Hannah Grünenthal International Team: Dr. Gladys Ganiel (Queen’s University Belfast), Prof. Dr. Solange Lefebvre (University of Montréal), Prof. Dr. Slawomir Mandes (University of Warsaw), Dr. Caoimhe Ni Dhonaill (Queens University Belfast, Mathieu Colin (Montréal), Denitsa Tsvetkova (University of Montréal), Dr. Marta Kolodziejska (University of Warsaw), Dr. Katarzyna Sienicka (…) Duration: 2022 – 2025Project lead: Prof. Dr. Kerstin Radde-Antweiler Lab Media and Religion Active Research field esports – Negotiating the notion of the nation and discussing value formations Postdoc project Video game cultures are central parts of contemporary societies. In addition to economic interests, due to the economic significance of the video game industry, this also involves socio-cultural and political discourses. Video games and video game cultures can be understood as expressions of globalized media cultures. However, they also have to be perceived (…) Lab Media and Religion Completed Exploring Cinéma, cent ans de jeunesse The research and evaluation of long-term film-aesthetic educational processes Team: Dr. Bettina Henzler Funding: EU (Erasmus+) From 2022 to 2024, the University of Bremen has been a partner in the international film education project Le cinéma, cent ans de jeunesse, funded by the European Union within the framework of Erasmus+. The focus is on a (…) Duration: 2022 – 2024Project lead: Dr. Bettina Henzler Lab Film, Media Art and Popular Culture Active Gaming the Nation. An intersectional approach to nation, identity and gaming The research project deals with the multiple entanglements of gaming and constructions of national identity by linking two research perspectives that are often perceived as contrary to each other - media aesthetics and communication studies. Particular attention is paid to the question of the extent to which concepts of national identity not only formulate "the own", but also "the other" in contrast to it, in order to find out to what extent constructions of nation within games can possibly transmit or even consolidate social inequalities in times of profound mediatization. Duration: 2022 – 2025Project lead: Dr. Kathrin Trattner Lab Media and Religion Political Polarization and individualized online Information Environments: A longitudinal Tracking Study (POLTRACK) Project management: Prof. Dr. Cornelius Puschmann, Dr. Sebastian Stier, Dr. Katrin Weller Project collaboration: Helena Rauxloh Funding: Leibniz Association The online information environment offers citizens a wealth of news and other content that is relevant to political opinion formation and varies considerably in terms of journalistic quality and political extremity. Politicians, journalists and academics have (…) Duration: 2022 – 2025Project lead: Prof. Dr. Cornelius Puschmann Lab Digital Communication and Information Diversity Active Sub-Project INF: Further Development of the Global Welfare State Information System (WeSIS), eScience Services and Research Data Management Project management: Prof. Dr. Andreas Breiter Funding institution: DFG – German Research Foundation The information infrastructure project (INF project) “Advancing the Global Welfare State Information System (WeSIS), eScience Services and Research Data Management” has four main objectives: (1) to further develop the Global Welfare State Information System and open WeSIS to the scientific community; (2) to (…) Duration: 2022 – 2025Project lead: Prof. Dr. Andreas Breiter Lab Socio-technical systems and critical data studies Active Alternative Media - Alternative Public Spheres - Alternative Realities? Users and usage patterns of system-critical alternative media and their significance in the media repertoire over time The project researches the users of system-critical alternative media and their usage patterns over time. Alternative media critical of the system are strongly associated with the spread of misinformation, conspiracy myths and populist agitation and the risk of social polarization and even radicalization. However, they can also form important arenas for counter-publicity and legitimate social (…) Duration: 2021 – 2024Project lead: Prof. Dr. Christian Schwarzenegger previous 12345…9 next
Active Platform Governance Survey: A Global Study of Public Attitudes Towards Content Moderation Head: Dr. Dennis Redeker Funding: Swiss Federal Office at Communications (OFCOM) Social media platforms such as Facebook, X and TikTok are the “new governors” (Klonick) or “custodians” (Gillespie) of the Internet. The way in which they moderate global online communication has an impact on the communication practices of billions of people and can determine the (…) Duration: 2022 – 2024Project lead: Dr. Dennis Redecker Lab Platform Governance, Media, and Technology
Active ReCov19 - The Changing Role of Religion in Societies Emerging from Covid-19 German Team: Prof. Dr. Kerstin Radde-Antweiler, Dr. Hannah Grünenthal International Team: Dr. Gladys Ganiel (Queen’s University Belfast), Prof. Dr. Solange Lefebvre (University of Montréal), Prof. Dr. Slawomir Mandes (University of Warsaw), Dr. Caoimhe Ni Dhonaill (Queens University Belfast, Mathieu Colin (Montréal), Denitsa Tsvetkova (University of Montréal), Dr. Marta Kolodziejska (University of Warsaw), Dr. Katarzyna Sienicka (…) Duration: 2022 – 2025Project lead: Prof. Dr. Kerstin Radde-Antweiler Lab Media and Religion
Active Research field esports – Negotiating the notion of the nation and discussing value formations Postdoc project Video game cultures are central parts of contemporary societies. In addition to economic interests, due to the economic significance of the video game industry, this also involves socio-cultural and political discourses. Video games and video game cultures can be understood as expressions of globalized media cultures. However, they also have to be perceived (…) Lab Media and Religion
Completed Exploring Cinéma, cent ans de jeunesse The research and evaluation of long-term film-aesthetic educational processes Team: Dr. Bettina Henzler Funding: EU (Erasmus+) From 2022 to 2024, the University of Bremen has been a partner in the international film education project Le cinéma, cent ans de jeunesse, funded by the European Union within the framework of Erasmus+. The focus is on a (…) Duration: 2022 – 2024Project lead: Dr. Bettina Henzler Lab Film, Media Art and Popular Culture
Active Gaming the Nation. An intersectional approach to nation, identity and gaming The research project deals with the multiple entanglements of gaming and constructions of national identity by linking two research perspectives that are often perceived as contrary to each other - media aesthetics and communication studies. Particular attention is paid to the question of the extent to which concepts of national identity not only formulate "the own", but also "the other" in contrast to it, in order to find out to what extent constructions of nation within games can possibly transmit or even consolidate social inequalities in times of profound mediatization. Duration: 2022 – 2025Project lead: Dr. Kathrin Trattner Lab Media and Religion
Political Polarization and individualized online Information Environments: A longitudinal Tracking Study (POLTRACK) Project management: Prof. Dr. Cornelius Puschmann, Dr. Sebastian Stier, Dr. Katrin Weller Project collaboration: Helena Rauxloh Funding: Leibniz Association The online information environment offers citizens a wealth of news and other content that is relevant to political opinion formation and varies considerably in terms of journalistic quality and political extremity. Politicians, journalists and academics have (…) Duration: 2022 – 2025Project lead: Prof. Dr. Cornelius Puschmann Lab Digital Communication and Information Diversity
Active Sub-Project INF: Further Development of the Global Welfare State Information System (WeSIS), eScience Services and Research Data Management Project management: Prof. Dr. Andreas Breiter Funding institution: DFG – German Research Foundation The information infrastructure project (INF project) “Advancing the Global Welfare State Information System (WeSIS), eScience Services and Research Data Management” has four main objectives: (1) to further develop the Global Welfare State Information System and open WeSIS to the scientific community; (2) to (…) Duration: 2022 – 2025Project lead: Prof. Dr. Andreas Breiter Lab Socio-technical systems and critical data studies
Active Alternative Media - Alternative Public Spheres - Alternative Realities? Users and usage patterns of system-critical alternative media and their significance in the media repertoire over time The project researches the users of system-critical alternative media and their usage patterns over time. Alternative media critical of the system are strongly associated with the spread of misinformation, conspiracy myths and populist agitation and the risk of social polarization and even radicalization. However, they can also form important arenas for counter-publicity and legitimate social (…) Duration: 2021 – 2024Project lead: Prof. Dr. Christian Schwarzenegger