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Informed by Influencers (INDI): Eine Frau schaut auf ihr Smartphone // A woman looks at her smartphone

INDI - INFORMED BY INFLUENCERS

The project Informed by Influencers (INDI) focusses on the way in which knowledge relevant to climate change is disseminated and consumed on social networks. The aim is to determine the proportion of social media posts on this topic and to examine the behaviour of users. In short, we want to answer the question of the (…)

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Reignite Multilateralism via Technology (REMIT)

The four-year EU Horizon Europe project REMIT (Reignite Multilateralism via Technology) creates policy-relevant knowledge on how technologies are governed globally. It further develops academic insights aimed to enable greater international cooperation on technology governance, specifically multilateral governance pathways. The scope of the project is broad, including the governance of technologies such as AI, blockchain, Internet (…)

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Communicative Figurations of Informal Learning in Digital Gaming (CoFi ILDG)

With the rise of participatory media over the past decades, a ‘new culture of learning’ (Gee 2008; Thomas and Brown 2011) has been described, in which people develop expertise in domains outside formal education, vocational training or structured apprenticeships. Ito et al. (2009: 17) coined the term ‘geeking out’ for media-rich informal learning processes, in (…)

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Datanord_Lisa-Jungmann_Universität Bremen

We The (Social) Media: Social Media by and for social Movements

Project management: Prof. Dr. Andreas Breiter Funding institution: BMBF – Federal Ministry of Education and Research The aim of We The (Social) Media (WTSM) is to understand how members of social movements use social networks. This is important because millions of people use social networks to communicate, inform themselves and get in touch with each (…)

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MINT-Digital-Labs

Project management: Prof. Dr. Andreas Breiter Funding institution: BMBF – Federal Ministry of Education and Research Project duration: 2023-2026 Collaborative project for the utilization of STEM student laboratories for teacher training Student laboratories have proven to be enormously beneficial for motivation, especially interest, in the sense of subject-related motivation, in STEM topics and working methods. (…)

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Community Formation in Digital Games

Post-Doc Project Much research in game studies has focused on game communities and their effects on people and society. But with this project I argue that we need a better theoretical grounding for how game communities form, and how they are then negotiated and maintained. What are the forces, influences and affordances that shape this (…)

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gim4o

molo.news: Research Network Tests Bremen News App

Following a successful test operation in Bremen, researchers are investigating how the news and information app molo.news can be made available throughout Germany. The German Federal Ministry of Education and Research (BMBF) is providing 1.5 million euros of funding for the project.
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Equality, Platform Governance and Wellbeing

Head: Prof. Dr. Chrisitan Katzenbach, Dr. Paloma Viejo Otero Lab: Platform Governance, Media and Technology Funding: YUFE Postdoctoral Program The project “Equality, Wellbeing and Platform Governance” investigates whether the rules and moderation policies of social platforms in relation to hate speech play a significant role in the discrimination and resulting wellbeing of minorities in Europe. (…)

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Platform Governance Survey: A Global Study of Public Attitudes Towards Content Moderation

Head: Dr. Dennis Redeker Funding: Swiss Federal Office at Communications (OFCOM) Social media platforms such as Facebook, X and TikTok are the “new governors” (Klonick) or “custodians” (Gillespie) of the Internet. The way in which they moderate global online communication has an impact on the communication practices of billions of people and can determine the (…)

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ReCov19 - The Changing Role of Religion in Societies Emerging from Covid-19

German Team: Prof. Dr. Kerstin Radde-Antweiler, Dr. Hannah Grünenthal International Team: Dr. Gladys Ganiel (Queen’s University Belfast), Prof. Dr. Solange Lefebvre (University of Montréal), Prof. Dr. Slawomir Mandes (University of Warsaw), Dr. Caoimhe Ni Dhonaill (Queens University Belfast, Mathieu Colin (Montréal), Denitsa Tsvetkova (University of Montréal), Dr. Marta Kolodziejska (University of Warsaw), Dr. Katarzyna Sienicka (…)

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Research field esports – Negotiating the notion of the nation and discussing value formations

Postdoc project Video game cultures are central parts of contemporary societies. In addition to economic interests, due to the economic significance of the video game industry, this also involves socio-cultural and political discourses. Video games and video game cultures can be understood as expressions of globalized media cultures. However, they also have to be perceived (…)

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CCAJ_02

Exploring Cinéma, cent ans de jeunesse

The research and evaluation of long-term film-aesthetic educational processes Team: Dr. Bettina Henzler Funding: EU (Erasmus+) From 2022 to 2024, the University of Bremen has been a partner in the international film education project Le cinéma, cent ans de jeunesse, funded by the European Union within the framework of Erasmus+. The focus is on a (…)

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Gaming the Nation. An intersectional approach to nation, identity and gaming

The research project deals with the multiple entanglements of gaming and constructions of national identity by linking two research perspectives that are often perceived as contrary to each other - media aesthetics and communication studies. Particular attention is paid to the question of the extent to which concepts of national identity not only formulate "the own", but also "the other" in contrast to it, in order to find out to what extent constructions of nation within games can possibly transmit or even consolidate social inequalities in times of profound mediatization.
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Political Polarization and individualized online Information Environments: A longitudinal Tracking Study (POLTRACK)

Project management: Prof. Dr. Cornelius Puschmann, Dr. Sebastian Stier, Dr. Katrin Weller Project collaboration: Helena Rauxloh Funding: Leibniz Association The online information environment offers citizens a wealth of news and other content that is relevant to political opinion formation and varies considerably in terms of journalistic quality and political extremity. Politicians, journalists and academics have (…)

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inf_wesis

Sub-Project INF: Further Development of the Global Welfare State Information System (WeSIS), eScience Services and Research Data Management

Project management: Prof. Dr. Andreas Breiter Funding institution: DFG – German Research Foundation The information infrastructure project (INF project) “Advancing the Global Welfare State Information System (WeSIS), eScience Services and Research Data Management” has four main objectives: (1) to further develop the Global Welfare State Information System and open WeSIS to the scientific community; (2) to (…)

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iStock-1411957789_Arkadiusz Warguła

Alternative Media - Alternative Public Spheres - Alternative Realities? Users and usage patterns of system-critical alternative media and their significance in the media repertoire over time

The project researches the users of system-critical alternative media and their usage patterns over time. Alternative media critical of the system are strongly associated with the spread of misinformation, conspiracy myths and populist agitation and the risk of social polarization and even radicalization. However, they can also form important arenas for counter-publicity and legitimate social (…)

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DFG-Netzwerk Online-Protest

DFG Network "Potentials and Challenges of Computational Communication Science Using the Example of Online Protest"

The network is a DFG-funded association of a total of 18 renowned communication researchers working in the research field of CCS. The DFG will fund the network for three years from December 2021 with a total of around 120,000 euros. A total of 7 network meetings are planned, to some of which other researchers will (…)

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impact

Project IMPACT

Project management: Prof. Dr. Karsten D. Wolf & Prof. Dr. Andreas Breiter Funding institution: BMBF – Federal Ministry of Education and Research The joint project IMPACT promotes the improvement of higher education through the scalable use of artificial intelligence (AI) methods for the (partially) automated analysis of texts. The fundamental aim of the project is (…)