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OpenQDA Version 1.0.7 Released

The latest version of OpenQDA has been released. Users can now add and manage variables for their project materials (sources). This lays the groundwork for the upcoming implementation of cases and sets.

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Op-Ed in the taz: Toward a Collective Break from Platform Dependency

How can media outlets, universities, companies, and public institutions reduce their dependence on the major platform corporations? ZeMKI member Dr. Leif Kramp, together with co-author Dr. Stephan Weichert from the VOCER Institute for Digital Resilience, addresses this question in an op-ed for the taz.

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Cover Special Issue gamevironments Sicht auf verschiedene Räume mit verschiedenen Menschen

Publication: Special Issue "Beyond Play"

The gamevironments Special Issue "Beyond Play" is out now! It features eight articles covering genre, neurodivergence, feminist gaming culture, streaming, YouTube videos, and digital diplomacy—reimagining gaming. Highlights include an introduction titled "Beyond Play: Towards a Non-Gaming-Centric Gaming Research" by ZeMKI members Christian Schwarzenegger, Kerstin Radde-Antweiler, and Karsten D. Wolf.

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Cover Journal Controller mit religiösen Symbolen im Hintergrund

CfP: gamevironments Research Day 2026

The Gamevironments Research Day is a workshop exclusively for early-stage researchers, graduate students and doctoral students. It welcomes research on media-centered approaches, perspectives of game developers and publishers, and viewpoints of gamers. The workshop provides a unique opportunity for participants to engage in discussions and debates about theoretical approaches for studying the intersection of religion, culture, and video gaming.

The labs

Selected reasearch projects