Doctoral Projects
The Temporality of Communicative AI: Discourse Analysis of Pioneer Visions and Public Imaginaries of Communicative AI
Time and temporality are social constructs reflecting the ideological and practical circumstances of society. They are intertwined with other social processes, such as the sociotechnical emergence of automated communication. While automated communication technologies are in a mutually transformative relation with time and temporality, the social construction of time and temporality around emerging communicative AI is (…)
Reception and avoidance tendencies of German news coverage by people with a history of migration
This doctoral project aims to examine how people with a history of migration living in Germany consume news content, particularly migration-related content, and to what extent the known patterns of news avoidance can be identified in their consumption behavior. The focus on migration-related news stems from the realization that many news avoiders feel that the (…)
The communicative construction of alternative visions of the future and contemporary practices in “the time after”
How do visions of the future shape social change — and how do they affect collective identities in times of multiple crises? This dissertation examines competing visions for a time after a possible societal collapse and analyzes how different actors — from social movements to state institutions — use future scenarios to create orientation, capacity (…)
The role of social media platforms in shaping climate change discourse
The Visual Framing of Politicians' Self-Presentation on Instagram and its Influence on Online Political Participation
Political actors use social media such as Facebook and Twitter to influence potential voters and other key audiences such as journalists and civil society actors. This research will examine the self-promotion strategy of politicians from the perspective of visual framing and textual framing on Instagram. For data analysis, supervised deep learning will be used to (…)
Value Formations in a Video-Game-Franchise. A Comparison of Value Formations in “The Last of Us” (2013) and “The Last of Us: Part II” (2020) (seit 2020)
The video games “Last of Us” (2013) and “Last of Us 2” (2020) caused heated discussions during their release periods. While the first game prompted players’ to reflect on their moral compass through depictions of difficult decisions in crisis situations, the second instalment, published in the middle of the corona-pandemic, caused a polarizing controversy about (…)
Journalistic Tools as "Boundary Objects" - A Media-Ethnographic Study of their Specifics as well as Dynamics of Development and Appropriation in Journalism
The dissertation focuses on new journalistic tools under the conditions of digital media change. The tools are understood as „boundary objects“ (Star&Griesemer, 1989). Such a socio-technological perspective makes it possible to analyze their (technical) specifics as well as to grasp the negotiation processes in the context of concrete development and appropriation processes. Methodologically, the work (…)
Journalistic narratives after the audience turn: How new journalistic narratives address their audience
PhD project On the internet, the old business model of mass media is no longer viable and journalism must seek the attention of the audience in the area of conflict between quality reporting and personalized experience. An audience turn has taken place, which is also changing journalistic narrative styles.Hendrik Kühn’s dissertation project examines how this (…)
