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Promotionsprojekt
SelimBasoglu_Thesis

    The Temporality of Communicative AI: Discourse Analysis of Pioneer Visions and Public Imaginaries of Communicative AI

    Time and temporality are social constructs reflecting the ideological and practical circumstances of society. They are intertwined with other social processes, such as the sociotechnical emergence of automated communication. While automated communication technologies are in a mutually transformative relation with time and temporality, the social construction of time and temporality around emerging communicative AI is (…)

    Promotionsprojekt
    Li, Yuru

      The Visual Framing of Politicians' Self-Presentation on Instagram and its Influence on Online Political Participation

      Political actors use social media such as Facebook and Twitter to influence potential voters and other key audiences such as journalists and civil society actors. This research will examine the self-promotion strategy of politicians from the perspective of visual framing and textual framing on Instagram. For data analysis, supervised deep learning will be used to (…)

      Promotionsprojekt
      LichtbildSTELTER - Kopie

        Value Formations in a Video-Game-Franchise. A Comparison of Value Formations in “The Last of Us” (2013) and “The Last of Us: Part II” (2020) (seit 2020)

        The video games “Last of Us” (2013) and “Last of Us 2” (2020) caused heated discussions during their release periods. While the first game prompted players’ to reflect on their moral compass through depictions of difficult decisions in crisis situations, the second instalment, published in the middle of the corona-pandemic, caused a polarizing controversy about (…)

        Promotionsprojekt
        Schmitz_0

          Journalistic Tools as "Boundary Objects" - A Media-Ethnographic Study of their Specifics as well as Dynamics of Development and Appropriation in Journalism

          The dissertation focuses on new journalistic tools under the conditions of digital media change. The tools are understood as „boundary objects“ (Star&Griesemer, 1989). Such a socio-technological perspective makes it possible to analyze their (technical) specifics as well as to grasp the negotiation processes in the context of concrete development and appropriation processes. Methodologically, the work (…)

          Promotionsprojekt
          Kuehn,Hendrik

            Journalistic narratives after the audience turn: How new journalistic narratives address their audience

            PhD project On the internet, the old business model of mass media is no longer viable and journalism must seek the attention of the audience in the area of conflict between quality reporting and personalized experience. An audience turn has taken place, which is also changing journalistic narrative styles.Hendrik Kühn’s dissertation project examines how this (…)

            Promotionsprojekt
            Dietrich_450x600

              The Aesthetic Dimension of Mental Illness

              Films can impressively shape the everyday image of mental disorders (mental illness) and develop complex forms of expression for the representation of mental disorders that go beyond the scientific descriptions (such as the ICD-10 or DSM). In addition, they reflect scientific characterizations of mental disorders and open up new, everyday-based insights for the health sciences. (…)