The ZeMKI Persons Dr. Dom Ford Research AssociateResearch staff Lab membershipLab Media and ReligionContactBuilding/room: Sportturm (SpT) C6205Phone: +49 (0)421 218 67912E-mail: domford@uni-bremen.deWebsite: https://domford.netLinkedin: https://www.linkedin.com/in/dominic-ford/Twitter https://twitter.com/DomFord_Bluesky https://bsky.app/profile/domford.bsky.social Vita Dom Ford has been a postdoctoral researcher at the Institute for Religious Studies and Related Didactics and the ZeMKI Center for Media, Communication and Information Research since April 2023. His current research project focuses on the negotiation between players, game developers and games themselves in the formation of a community around a game. To understand this process, he uses a framework of myth and mythmaking. This framework of myth was developed from his dissertation, which he defended in December 2022 at the IT University of Copenhagen, entitled “Mytholudics: Understanding Games As/Through Myth”. In this dissertation, Dom Ford drew on Roland Barthes’ Mythologies and Folklore Studies to develop Mytholudics, a method for analyzing games through a framework of myths. He also received an MSc in Game Design and Theory from the IT University of Copenhagen in 2019 with the thesis “The Giant in Digital Roleplaying Games”. Before moving to Denmark, Dom Ford completed a BA (Hons) in English in 2015 and an MA in English Literature in 2016 at the University of Exeter in the UK, where he focused on Arthurian Romance, postcolonialism and digital games. Most recent publications (Source: ORCID)Approaching FromSoftware's Souls games as myth. Transactions of the Digital Games Research Associationhttp://dx.doi.org/10.26503/todigra.v6i3.2175A world to escape to?. Digital gamesworlds as otherworlds. Digitale Spiele im Wandel: Technologien – Kulturen – Geschichte(n)https://domford.net/conference-talk/ford-world-2024/Dom Ford and Thorkildsen, Sophie (2023). The magic prison. Game rules as a tool for dread in Sir Gawain and the Green Knight and Inscryption. 2023 DiGRA International Conference: Limits and Margins of Games. Unpublishedhttps://rgdoi.net/10.13140/RG.2.2.32866.71364The city, according to city builders. The mythology of city-builder games. CEEGS 2023: Meaning and Making of Gameshttps://domford.net/conference-talk/ford-the-city-2023/Ford, Dom (2022). Mytholudics. Understanding Games As/Through Mythhttps://domford.net/publication/ford-mytholudics-2022/ford-mytholudics-2022.pdfThe Haunting of Ancient Societies in the Mass Effect Trilogy and The Legend of Zelda: Breath of the Wild. Game Studieshttp://gamestudies.org/2104/articles/dom_fordGiantness and Excess in Dark Souls. International Conference on the Foundations of Digital Games (FDG '20). New York, NY, USA. Association for Computing Machineryhttps://doi.org/10.1145/3402942.3402966Techno-giants. The giant, the machine and the human. 2020 DiGRA International Conference: Play Everywherehttp://www.digra.org/digital-library/publications/techno-giants-the-giant-the-machine-and-the-human/That old school feeling. Processes of mythmaking in Old School RuneScape. History of Games Conference 2020https://youtu.be/FtKy3gfXC1oThe Giant in Digital Roleplaying Gameshttp://rgdoi.net/10.13140/RG.2.2.32717.90089https://orcid.org/0000-0001-5545-602X